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Stella glow popo tuning
Stella glow popo tuning







stella glow popo tuning

Areas where battles can take place will also display the general level of difficulty also. The world map is an actual map with paths on it, similar to other SRPG titles. Navigation around the town is handled by a menu system. Things like visiting the equipment shop, gem shop, my room do not take up a token. There is also sections of the game where the player is given "free time" which basically is limited actions up to 3 that allow the player to partake in various events such as conversations with story characters to raise their friendship, take on part time work to earn money, help tune (power up) your witch allies by clearing special event dungeons. Also the characters who have show up so far are pretty good in the sense of none of them being irritating by either writing or poor voice acting. So with that in mind just dont go thinking too hard about things and you should be able to enjoy the game. Story so far am enjoying it and its what one can expect from a fantasy RPG. Some sections are voiced with others being text only. Game is narrative focused as expected, so story bits with SRPG fights in between.

stella glow popo tuning

As expected the small 3D character models are nice looking also and that never has been an issue with Imageepoch in general. Has some real nice music, voice work and the 2D character and background art is great. that is published under SEGA.įrom playing for a few hours now and progressing in the story overall this is quite the decent title. Stella Glow is an SRPG and the last title made by the now defunct Japanese game development studio Imageepoch Inc. Just doing up a simple import impression thread as no one had an OT claimed and myself was not interested enough to do an actual OT for this title.









Stella glow popo tuning